#include "device-functions.h" #include "globals.h" /*----------------------------------------------------------------------------------------------------------*/ int Set_frequency(int check_possible_only,int word_override,int range_override,int channel,float set_freq) { // keep, but ignore, the first 3 parameters for now // all this does right now is check the frequency range, // and store the set value. /* abandon if high channel selected by user but not enabled by firmware */ if (channel && !globals.Flash.ChanKey_frequency) { return InvalidChannel; } if (set_freq < globals.Flash.min_freq[channel]) { return freq_lower_limit; } if (set_freq > globals.Flash.max_freq[channel]) { return freq_upper_limit; } globals.ChannelState[channel].frequency=set_freq; return OK; } void Main_Rst (void) { int i; globals.extended_ampl_min_max=NO; // go backwards, so channel 0 overrides everything for (i=globals.Flash.channels-1; i>=0; --i) { globals.ChannelState[i].route_primary=1; globals.ChannelState[i].route_secondary=1; globals.ChannelState[i].frequency=globals.Flash.min_freq[i]; globals.ChannelState[i].delay=globals.Flash.min_delay[i]; if (globals.Flash.min_pw[i] > 0.0) { globals.ChannelState[i].pw=globals.Flash.min_pw[i]; } else { globals.ChannelState[i].pw=0.0; } if (globals.Flash.ampl_min_max_only[i] || (globals.Flash.min_ampl[i] > 0.0)) { globals.ChannelState[i].amplitude = globals.Flash.min_ampl[i]; } else { globals.ChannelState[i].amplitude=0.0; } globals.ChannelState[i].offset=0.0; globals.ChannelState[i].zout=globals.Flash.zout_min[i]; globals.ChannelState[i].hold_setting = hold_width; globals.ChannelState[i].double_pulse = double_off; globals.ChannelState[i].ab_mode = pw_normal; globals.ChannelState[i].func_mode = pulse_mode_on; globals.ChannelState[i].polarity = globals.Flash.invert_by_default[i]; globals.ChannelState[i].output_state = output_off; globals.ChannelState[i].gate_type = gate_sync; globals.ChannelState[i].trigger_source = source_internal; globals.ChannelState[i].amp_mode = amp_mode_normal; globals.ChannelState[i].os_mode = os_mode_normal; globals.ChannelState[i].gate_level = gate_low; globals.ChannelState[i].load_type= globals.Flash.low_load_type[i]; globals.ChannelState[i].test_delay_mode = NO; globals.ChannelState[i].logic_level = logic_ttl; globals.ChannelState[i].burst_count = 1 && !globals.Flash.burst_func[i]; globals.ChannelState[i].burst_time = globals.Constraints.composite_min_burst_time[i]; globals.ChannelState[i].rise_time = globals.Flash.min_rise_time[i]; globals.ChannelState[i].soft_current_limit = globals.Flash.max_soft_current_limit[i]; globals.ChannelState[i].vcc1 = 0.0; globals.ChannelState[i].vcc2 = globals.Flash.vcc2_min[i]; globals.ChannelState[i].vlogic = 0.0; globals.ChannelState[i].slew = globals.Flash.min_slew[i]; globals.do_check_settings=NO; /* don't check for conflicting settings */ /* FIXME Set_Pw(0,0,0,i,globals.ChannelState[i].pw,0); Set_Route(i,ROUTE_PRIMARY,globals.ChannelState[i].route_primary); Set_Route(i,ROUTE_SECONDARY,globals.ChannelState[i].route_secondary); Set_frequency(0,0,0,i,globals.ChannelState[i].frequency); Set_Delay(0,0,0,i,globals.ChannelState[i].delay); Set_Double(i,globals.ChannelState[i].double_pulse); Set_Pwmode(i,globals.ChannelState[i].ab_mode); Set_Func(i,globals.ChannelState[i].func_mode); Set_Pol(i,globals.ChannelState[i].polarity); Set_Gate_Sync(i,globals.ChannelState[i].gate_type); Set_Gate_Level(i,globals.ChannelState[i].gate_level); Set_EA(i,globals.ChannelState[i].amp_mode); Set_EO(i,globals.ChannelState[i].os_mode); if (globals.Flash.switchable_zout[i]) { Set_zout(i,globals.ChannelState[i].zout,1); } Set_Load(i,globals.ChannelState[i].load_type); Set_Logic_Level(i,globals.ChannelState[i].logic_level); Set_rise_time(0,0,0,i,globals.ChannelState[i].rise_time); Set_slew(0,0,0,i,globals.ChannelState[i].slew); Set_current_limit(0,i,globals.ChannelState[i].soft_current_limit); if (globals.Flash.max_burst_count[i]>1) { Set_Burst_Count(i,globals.ChannelState[i].burst_count,globals.ChannelState[i].burst_time); } Set_Trig_Source(i,globals.ChannelState[i].trigger_source); Set_Amplitude(0,0,0,0,0,0,i,globals.ChannelState[i].amplitude,0); Set_Offset(0,0,0,0,i,globals.ChannelState[i].offset); Set_Output_State(i,globals.ChannelState[i].output_state); Set_current_limit(0,i,globals.ChannelState[i].soft_current_limit); Set_avrq_ampl(0,0,0,2,globals.ChannelState[i].vcc1); Set_avrq_ampl(0,0,0,3,globals.ChannelState[i].vcc2); Set_avrq_ampl(0,0,0,4,globals.ChannelState[i].vlogic); */ globals.do_check_settings=YES; /* check for conflicting settings */ } // Error_check(globals.ChannelState); /* establishes min/max values for queries, but reports no errors */ // update_whole_main_menu=YES; // Ctrl_PRF_Limiter(1); // Menu_Clear_Buttons(); }