#include "signalobject.h"

G_DEFINE_TYPE (SignalObject, signal_object, G_TYPE_OBJECT);

static GObject *
signal_object_constructor (GType                  gtype,
                           guint                  n_properties,
                           GObjectConstructParam *properties)
{
	GObject *obj;

	{
		/* Always chain up to the parent constructor */
		obj = G_OBJECT_CLASS (signal_object_parent_class)->constructor (gtype, n_properties, properties);
	}

	/* update the object state depending on constructor properties */

	return obj;
}


static void
signal_object_class_init (SignalObjectClass *klass)
{
	GObjectClass *gobject_class = G_OBJECT_CLASS (klass);

	gobject_class->constructor = signal_object_constructor;
}


static void
signal_object_init (SignalObject *self)
{
	/* initialize the object */
}