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#include "signalobject.h"
G_DEFINE_TYPE (SignalObject, signal_object, G_TYPE_OBJECT);
static GObject *
signal_object_constructor (GType gtype,
guint n_properties,
GObjectConstructParam *properties)
{
GObject *obj;
{
/* Always chain up to the parent constructor */
obj = G_OBJECT_CLASS (signal_object_parent_class)->constructor (gtype, n_properties, properties);
}
/* update the object state depending on constructor properties */
return obj;
}
static void
signal_object_class_init (SignalObjectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->constructor = signal_object_constructor;
}
static void
signal_object_init (SignalObject *self)
{
/* initialize the object */
}
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