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Current relocation code is limited to 21bit PC-relative addressing
which might not be enough for bigger code sizes. The following patch
increases the addressing to 32bit PC-relative. This feature is
specially interesting if U-Boot is build without optimiation (-O0) as
the text section is increased significativelly.
Signed-off-by: Ibai Erkiaga <ibai.erkiaga-elorza@xilinx.com>
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Flush L3 cache after uboot relocated to DDR.
Signed-off-by: Meenakshi Aggarwal <meenakshi.aggarwal@nxp.com>
Signed-off-by: Udit Kumar <udit.kumar@nxp.com>
Reviewed-by: Stefan Roese <sr@denx.de>
Reviewed-by: Prabhakar Kushwaha <prabhakar.kushwaha@nxp.com>
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When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
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This is required in the case where U-Boot is typically loaded and run at
a particular address, but for some reason the RAM at that location is not
available, e.g. due to memory fragmentation loading other boot binaries or
firmware, splitting an SMP complex between various different OSs without
using e.g. the EL2 second-stage page tables to hide the memory asignments,
or due to known ECC failures.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
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relocate_code() allocates 32 bytes stack frame but only 16 bytes are
freed before return. it will cause errors to possible previous frames
and doesn't make relocate_code() look like a function.
fix by freeing 32 bytes stack space
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
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There are two typos in the comment "invalide i-cache is enabled".
We can fix it by
invalide -> invalidate
is -> if
Or, if we want to match the comment to the code, we can say
"skip invalidating i-cache if disabled".
Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
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Rather than hard-coding the relocation type, add it to the ELF header file
and use it from there.
Signed-off-by: Simon Glass <sjg@chromium.org>
Signed-off-by: Alexander Graf <agraf@suse.de>
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If D-cache is enabled, we need to flush it, and invalidate i-cache before
jumping to the new location. This should be done right after relocation.
Signed-off-by: York Sun <yorksun@freescale.com>
CC: David Feng <fenghua@phytium.com.cn>
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Relocation code based on a patch by Scott Wood, which is:
Signed-off-by: Scott Wood <scottwood@freescale.com>
Signed-off-by: David Feng <fenghua@phytium.com.cn>
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