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path: root/arch/x86/lib/fsp/fsp_graphics.c
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2020-04-30x86: fsp: Allow skipping init code when chain loadingSimon Glass
It is useful to be able to boot the same x86 image on a device with or without a first-stage bootloader. For example, with chromebook_coral, it is helpful for testing to be able to boot the same U-Boot (complete with FSP) on bare metal and from coreboot. It allows checking of things like CPU speed, comparing registers, ACPI tables and the like. When U-Boot is not the first-stage bootloader much of this code is not needed and can break booting. Add checks for this to the FSP code. Rather than checking for the amount of available SDRAM, just use 1GB in this situation, which should be safe. Using 2GB may run into a memory hole on some SoCs. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
2019-12-15x86: fsp: Set up an MTRR for the graphics frame bufferSimon Glass
The FSP-S may do this but at least for coral it does not. Set this up so that graphics is not deathly slow. It isn't clear whether the FSP is expected to set up MTRR. It is not mentioned in the APL FSP document. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
2019-12-15x86: fsp: Make graphics support common to FSP1/2Simon Glass
Both versions of FSP can use the same graphics support, so move it into the common directory. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
2019-10-08x86: Rename existing FSP code to fsp1Simon Glass
Since there is now a new version of the FSP and it is incompatible with the existing version, move the code into an fsp1 directory. This will allow us to put FSP v2 code into an fsp2 directory. Add a Kconfig which defines which version is in use. Some of the code in this new fsp1/ directory is generic across both FSPv1 and FSPv2. Future patches will address this. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com> Tested-by: Bin Meng <bmeng.cn@gmail.com>
2018-05-07SPDX: Convert all of our single license tags to Linux Kernel styleTom Rini
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
2017-10-27x86: fsp: graphics: Add some notes about the graphics info hobBin Meng
On some platforms (eg: Braswell), the FSP will not produce the graphics info HOB unless you plug some cables to the display interface (eg: HDMI) on the board. Add such notes in the FSP video driver. Signed-off-by: Bin Meng <bmeng.cn@gmail.com> Reviewed-by: Simon Glass <sjg@chromium.org>
2017-09-16x86: dm: video: Add a framebuffer driver that utilizes VBTBin Meng
When a VBT is given to an FSP that supports graphics initialization, the FSP will produce a graphics info HOB that contains all necessary information for the linear frame buffer of the integrated graphics device. This adds a DM video driver for it. Signed-off-by: Bin Meng <bmeng.cn@gmail.com> Reviewed-by: Simon Glass <sjg@chromium.org>