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When the character to be printed on a DM_VIDEO console is from the
"extended ASCII" range (0x80 - 0xff), it will be treated as a negative
number, as it's declared as a signed char. This leads to negative array
indicies into the glyph bitmap array, and random garbled characters.
Cast the character to an unsigned type to make the index always positive
and avoid an out-of-bounds access.
Signed-off-by: Andre Przywara <andre.przywara@arm.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
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When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <trini@konsulko.com>
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After enabling log printing to lcd, when the screen starts
scrolling, system crashes. Log is shown as bellow:
"Synchronous Abort" handler, esr 0x96000045
"Synchronous Abort" handler, esr 0x96000045
Checking the source code, we found that the variable "pixels"
gets a wrong value:
int pixels = VIDEO_FONT_HEIGHT * vid_priv->line_length;
"pixels" here means the value of pixels for a character, rather
than the bytes for a character. So the variable "pixels" is 4
times bigger than it's exact value, which will cause the memory
overflow when the cpu runs the following code:
for (i = 0; i < pixels; i++)
*dst++ = clr; <<----
Signed-off-by: Eric Gao <eric.gao@rock-chips.com>
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With anti-aliased fonts we need a more fine-grained horizontal position
than a single pixel. Characters can be positioned to start part-way through
a pixel, with anti-aliasing (greyscale edges) taking care of the visual
effect.
To cope with this, use fractional units (1/256 pixel) for horizontal
positions in the text console.
Signed-off-by: Simon Glass <sjg@chromium.org>
[agust: rebased]
Signed-off-by: Anatolij Gustschin <agust@denx.de>
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Most of the time we don't need to rotate the display so a simple font
blitting feature is enough for our purposes. Add a simple driver which
supports this function. It provides text output on the console using
the standard 8x16-pixel font.
Signed-off-by: Simon Glass <sjg@chromium.org>
Acked-by: Anatolij Gustschin <agust@denx.de>
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