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path: root/drivers/video/console_normal.c
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2020-07-09video: Update normal console to support copy bufferSimon Glass
Update the implementation to keep a track of what it changes in the frame buffer and then tell the copy buffer about it. Use the special vidconsole_memmove() helper so that memmove() operations are also reflected in the copy buffer. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Anatolij Gustschin <agust@denx.de> Tested-by: Bin Meng <bmeng.cn@gmail.com>
2020-01-02video: Avoid using #ifdef in video blitting codeSimon Glass
This code does not really need to use #ifdef. We can use if() instead and gain build coverage without impacting code size. Change the #ifdefs to use IS_ENABLED() instead. Signed-off-by: Simon Glass <sjg@chromium.org>
2019-12-06video: make BPP and ANSI configs optionalAnatolij Gustschin
Many boards do not use all selected framebuffer depth configurations, for such boards there is some unused code in video and console uclass routines. Make depth specific code optional to avoid dead code and slightly reduce binary size. Also make ANSI code optional for the same reason. When i.e. using only VIDEO_BPP16 the code size shrinks (below values when using gcc-7.3.0): $ ./tools/buildman/buildman -b video-wip -sS wandboard ... 01: Merge git://git.denx.de/u-boot-sh 02: video: add guards around 16bpp/32bbp code 03: video: make BPP and ANSI configs optional arm: (for 1/1 boards) all -776.0 bss -8.0 text -768.0 Signed-off-by: Anatolij Gustschin <agust@denx.de> Tested-by: Eugen Hristev <eugen.hristev@microchip.com> Tested-by: Patrice Chotard <patrice.chotard@st.com> Tested-by: Steffen Dirkwinkel <s.dirkwinkel@beckhoff.com>
2019-04-14video/console: Fix DM_VIDEO font glyph array indexingAndre Przywara
When the character to be printed on a DM_VIDEO console is from the "extended ASCII" range (0x80 - 0xff), it will be treated as a negative number, as it's declared as a signed char. This leads to negative array indicies into the glyph bitmap array, and random garbled characters. Cast the character to an unsigned type to make the index always positive and avoid an out-of-bounds access. Signed-off-by: Andre Przywara <andre.przywara@arm.com> Reviewed-by: Simon Glass <sjg@chromium.org>
2018-05-07SPDX: Convert all of our single license tags to Linux Kernel styleTom Rini
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
2017-04-14video: Fix crash when scroll screeneric.gao@rock-chips.com
After enabling log printing to lcd, when the screen starts scrolling, system crashes. Log is shown as bellow: "Synchronous Abort" handler, esr 0x96000045 "Synchronous Abort" handler, esr 0x96000045 Checking the source code, we found that the variable "pixels" gets a wrong value: int pixels = VIDEO_FONT_HEIGHT * vid_priv->line_length; "pixels" here means the value of pixels for a character, rather than the bytes for a character. So the variable "pixels" is 4 times bigger than it's exact value, which will cause the memory overflow when the cpu runs the following code: for (i = 0; i < pixels; i++) *dst++ = clr; <<---- Signed-off-by: Eric Gao <eric.gao@rock-chips.com>
2016-01-30video: Use fractional units for X coordinatesSimon Glass
With anti-aliased fonts we need a more fine-grained horizontal position than a single pixel. Characters can be positioned to start part-way through a pixel, with anti-aliasing (greyscale edges) taking care of the visual effect. To cope with this, use fractional units (1/256 pixel) for horizontal positions in the text console. Signed-off-by: Simon Glass <sjg@chromium.org> [agust: rebased] Signed-off-by: Anatolij Gustschin <agust@denx.de>
2016-01-20dm: video: Add a 'normal' text console driverSimon Glass
Most of the time we don't need to rotate the display so a simple font blitting feature is enough for our purposes. Add a simple driver which supports this function. It provides text output on the console using the standard 8x16-pixel font. Signed-off-by: Simon Glass <sjg@chromium.org> Acked-by: Anatolij Gustschin <agust@denx.de>