/* SPDX-License-Identifier: GPL-2.0+ */ /* * Copyright (c) 2011-2012 The Chromium OS Authors. */ #ifndef __SANDBOX_STATE_H #define __SANDBOX_STATE_H #include #include #include #include #include /** * Selects the behavior of the serial terminal. * * If Ctrl-C is processed by U-Boot, then the only way to quit sandbox is with * the 'reset' command, or equivalent. * * If the terminal is cooked, then Ctrl-C will terminate U-Boot, and the * command line will not be quite such a faithful emulation. * * Options are: * * raw-with-sigs - Raw, but allow signals (Ctrl-C will quit) * raw - Terminal is always raw * cooked - Terminal is always cooked */ enum state_terminal_raw { STATE_TERM_RAW_WITH_SIGS, /* Default */ STATE_TERM_RAW, STATE_TERM_COOKED, STATE_TERM_COUNT, }; struct sandbox_spi_info { struct udevice *emul; }; struct sandbox_wdt_info { unsigned long long counter; uint reset_count; bool running; }; /** * struct sandbox_mapmem_entry - maps pointers to/from U-Boot addresses * * When map_to_sysmem() is called with an address outside sandbox's emulated * RAM, a record is created with a tag that can be used to reference that * pointer. When map_sysmem() is called later with that tag, the pointer will * be returned, just as it would for a normal sandbox address. * * @tag: Address tag (a value which U-Boot uses to refer to the address) * @ptr: Associated pointer for that tag */ struct sandbox_mapmem_entry { ulong tag; void *ptr; struct list_head sibling_node; }; /* The complete state of the test system */ struct sandbox_state { const char *cmd; /* Command to execute */ bool interactive; /* Enable cmdline after execute */ bool run_distro_boot; /* Automatically run distro bootcommands */ const char *fdt_fname; /* Filename of FDT binary */ const char *parse_err; /* Error to report from parsing */ int argc; /* Program arguments */ char **argv; /* Command line arguments */ const char *jumped_fname; /* Jumped from previous U_Boot */ uint8_t *ram_buf; /* Emulated RAM buffer */ unsigned int ram_size; /* Size of RAM buffer */ const char *ram_buf_fname; /* Filename to use for RAM buffer */ bool ram_buf_rm; /* Remove RAM buffer file after read */ bool write_ram_buf; /* Write RAM buffer on exit */ const char *state_fname; /* File containing sandbox state */ void *state_fdt; /* Holds saved state for sandbox */ bool read_state; /* Read sandbox state on startup */ bool write_state; /* Write sandbox state on exit */ bool ignore_missing_state_on_read; /* No error if state missing */ bool show_lcd; /* Show LCD on start-up */ enum sysreset_t last_sysreset; /* Last system reset type */ bool sysreset_allowed[SYSRESET_COUNT]; /* Allowed system reset types */ enum state_terminal_raw term_raw; /* Terminal raw/cooked */ bool skip_delays; /* Ignore any time delays (for test) */ bool show_test_output; /* Don't suppress stdout in tests */ int default_log_level; /* Default log level for sandbox */ bool show_of_platdata; /* Show of-platdata in SPL */ /* Pointer to information for each SPI bus/cs */ struct sandbox_spi_info spi[CONFIG_SANDBOX_SPI_MAX_BUS] [CONFIG_SANDBOX_SPI_MAX_CS]; /* Information about Watchdog */ struct sandbox_wdt_info wdt; ulong next_tag; /* Next address tag to allocate */ struct list_head mapmem_head; /* struct sandbox_mapmem_entry */ }; /* Minimum space we guarantee in the state FDT when calling read/write*/ #define SANDBOX_STATE_MIN_SPACE 0x1000 /** * struct sandbox_state_io - methods to saved/restore sandbox state * @name: Name of of the device tree node, also the name of the variable * holding this data so it should be an identifier (use underscore * instead of minus) * @compat: Compatible string for the node containing this state * * @read: Function to read state from FDT * If data is available, then blob and node will provide access to it. If * not (blob == NULL and node == -1) this function should set up an empty * data set for start-of-day. * @param blob: Pointer to device tree blob, or NULL if no data to read * @param node: Node offset to read from * @return 0 if OK, -ve on error * * @write: Function to write state to FDT * The caller will ensure that there is a node ready for the state. The * node may already contain the old state, in which case it should be * overridden. There is guaranteed to be SANDBOX_STATE_MIN_SPACE bytes * of free space, so error checking is not required for fdt_setprop...() * calls which add up to less than this much space. * * For adding larger properties, use state_setprop(). * * @param blob: Device tree blob holding state * @param node: Node to write our state into * * Note that it is possible to save data as large blobs or as individual * hierarchical properties. However, unless you intend to keep state files * around for a long time and be able to run an old state file on a new * sandbox, it might not be worth using individual properties for everything. * This is certainly supported, it is just a matter of the effort you wish * to put into the state read/write feature. */ struct sandbox_state_io { const char *name; const char *compat; int (*write)(void *blob, int node); int (*read)(const void *blob, int node); }; /** * SANDBOX_STATE_IO - Declare sandbox state to read/write * * Sandbox permits saving state from one run and restoring it in another. This * allows the test system to retain state between runs and thus better * emulate a real system. Examples of state that might be useful to save are * the emulated GPIOs pin settings, flash memory contents and TPM private * data. U-Boot memory contents is dealth with separately since it is large * and it is not normally useful to save it (since a normal system does not * preserve DRAM between runs). See the '-m' option for this. * * See struct sandbox_state_io above for member documentation. */ #define SANDBOX_STATE_IO(_name, _compat, _read, _write) \ ll_entry_declare(struct sandbox_state_io, _name, state_io) = { \ .name = __stringify(_name), \ .read = _read, \ .write = _write, \ .compat = _compat, \ } /** * Gets a pointer to the current state. * * @return pointer to state */ struct sandbox_state *state_get_current(void); /** * Read the sandbox state from the supplied device tree file * * This calls all registered state handlers to read in the sandbox state * from a previous test run. * * @param state Sandbox state to update * @param fname Filename of device tree file to read from * @return 0 if OK, -ve on error */ int sandbox_read_state(struct sandbox_state *state, const char *fname); /** * Write the sandbox state to the supplied device tree file * * This calls all registered state handlers to write out the sandbox state * so that it can be preserved for a future test run. * * If the file exists it is overwritten. * * @param state Sandbox state to update * @param fname Filename of device tree file to write to * @return 0 if OK, -ve on error */ int sandbox_write_state(struct sandbox_state *state, const char *fname); /** * Add a property to a sandbox state node * * This is equivalent to fdt_setprop except that it automatically enlarges * the device tree if necessary. That means it is safe to write any amount * of data here. * * This function can only be called from within struct sandbox_state_io's * ->write method, i.e. within state I/O drivers. * * @param node Device tree node to write to * @param prop_name Property to write * @param data Data to write into property * @param size Size of data to write into property */ int state_setprop(int node, const char *prop_name, const void *data, int size); /** * Control skipping of time delays * * Some tests have unnecessay time delays (e.g. USB). Allow these to be * skipped to speed up testing * * @param skip_delays true to skip delays from now on, false to honour delay * requests */ void state_set_skip_delays(bool skip_delays); /** * See if delays should be skipped * * @return true if delays should be skipped, false if they should be honoured */ bool state_get_skip_delays(void); /** * state_reset_for_test() - Reset ready to re-run tests * * This clears out any test state ready for another test run. */ void state_reset_for_test(struct sandbox_state *state); /** * state_show() - Show information about the sandbox state * * @param state Sandbox state to show */ void state_show(struct sandbox_state *state); /** * Initialize the test system state */ int state_init(void); /** * Uninitialize the test system state, writing out state if configured to * do so. * * @return 0 if OK, -ve on error */ int state_uninit(void); #endif