diff options
author | Marek Vasut <marex@denx.de> | 2016-05-26 18:01:40 +0200 |
---|---|---|
committer | Tom Rini <trini@konsulko.com> | 2016-06-02 21:21:45 -0400 |
commit | c5a543ea2d4bcedd87754b78babb68929cf8ab33 (patch) | |
tree | 4e359388615607045c2d923d4d09fa7e825b1d3e /arch/arm/lib/modsi3.S | |
parent | 06b36cb7752f64232e15a53864a97861de0aab7f (diff) |
arm: lib: Sync libgcc 32b division/modulo operations
Sync the libgcc 32bit division and modulo operations with Linux 4.4.6 ,
commit 0d1912303e54ed1b2a371be0bba51c384dd57326 . The functions in these
four files are present in lib1funcs.S in Linux, so replace these files
with lib1funcs.S from Linux.
Since we do not support stack unwinding, instead of importing the whole
asm/unwind.h and all the baggage, this patch defines empty UNWIND() macro
in lib1funcs.S . Moreover, to make all of the functions available, define
CONFIG_AEABI , which is safe, because U-Boot is always compiled with ARM
EABI.
This patch also defines CONFIG_THUMB2_KERNEL and CONFIG_ARM_ASM_UNIFIED
which is necessary for correct build of these files both in ARM and
Thumb mode, just like Linux does.
Signed-off-by: Marek Vasut <marex@denx.de>
Cc: Albert Aribaud <albert.u.boot@aribaud.net>
Cc: Masahiro Yamada <yamada.masahiro@socionext.com>
Cc: Simon Glass <sjg@chromium.org>
Cc: Tom Rini <trini@konsulko.com>
Reviewed-by: Tom Rini <trini@konsulko.com>
Diffstat (limited to 'arch/arm/lib/modsi3.S')
-rw-r--r-- | arch/arm/lib/modsi3.S | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/arch/arm/lib/modsi3.S b/arch/arm/lib/modsi3.S deleted file mode 100644 index c5e1c229df..0000000000 --- a/arch/arm/lib/modsi3.S +++ /dev/null @@ -1,99 +0,0 @@ -#include <linux/linkage.h> - -.macro ARM_MOD_BODY dividend, divisor, order, spare - -#if __LINUX_ARM_ARCH__ >= 5 - - clz \order, \divisor - clz \spare, \dividend - sub \order, \order, \spare - mov \divisor, \divisor, lsl \order - -#else - - mov \order, #0 - - @ Unless the divisor is very big, shift it up in multiples of - @ four bits, since this is the amount of unwinding in the main - @ division loop. Continue shifting until the divisor is - @ larger than the dividend. -1: cmp \divisor, #0x10000000 - cmplo \divisor, \dividend - movlo \divisor, \divisor, lsl #4 - addlo \order, \order, #4 - blo 1b - - @ For very big divisors, we must shift it a bit at a time, or - @ we will be in danger of overflowing. -1: cmp \divisor, #0x80000000 - cmplo \divisor, \dividend - movlo \divisor, \divisor, lsl #1 - addlo \order, \order, #1 - blo 1b - -#endif - - @ Perform all needed substractions to keep only the reminder. - @ Do comparisons in batch of 4 first. - subs \order, \order, #3 @ yes, 3 is intended here - blt 2f - -1: cmp \dividend, \divisor - subhs \dividend, \dividend, \divisor - cmp \dividend, \divisor, lsr #1 - subhs \dividend, \dividend, \divisor, lsr #1 - cmp \dividend, \divisor, lsr #2 - subhs \dividend, \dividend, \divisor, lsr #2 - cmp \dividend, \divisor, lsr #3 - subhs \dividend, \dividend, \divisor, lsr #3 - cmp \dividend, #1 - mov \divisor, \divisor, lsr #4 - subges \order, \order, #4 - bge 1b - - tst \order, #3 - teqne \dividend, #0 - beq 5f - - @ Either 1, 2 or 3 comparison/substractions are left. -2: cmn \order, #2 - blt 4f - beq 3f - cmp \dividend, \divisor - subhs \dividend, \dividend, \divisor - mov \divisor, \divisor, lsr #1 -3: cmp \dividend, \divisor - subhs \dividend, \dividend, \divisor - mov \divisor, \divisor, lsr #1 -4: cmp \dividend, \divisor - subhs \dividend, \dividend, \divisor -5: -.endm - - .align 5 -ENTRY(__modsi3) - cmp r1, #0 - beq Ldiv0 - rsbmi r1, r1, #0 @ loops below use unsigned. - movs ip, r0 @ preserve sign of dividend - rsbmi r0, r0, #0 @ if negative make positive - subs r2, r1, #1 @ compare divisor with 1 - cmpne r0, r1 @ compare dividend with divisor - moveq r0, #0 - tsthi r1, r2 @ see if divisor is power of 2 - andeq r0, r0, r2 - bls 10f - - ARM_MOD_BODY r0, r1, r2, r3 - -10: cmp ip, #0 - rsbmi r0, r0, #0 - mov pc, lr -ENDPROC(__modsi3) - -Ldiv0: - - str lr, [sp, #-4]! - bl __div0 - mov r0, #0 @ About as wrong as it could be. - ldr pc, [sp], #4 |